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In every game, perfection is everything. It doesn't matter what genre you're delving into or even what era, but the opportunity to get your score just that little bit higher, to bear that boss just a second faster, is what keeps us coming back. The games like Hotline Miami exemplify this, trimming the fat from a work until you are left with a cluster of snap-second decisions to rapidly crush a horde of enemies or die wallowing in your own gore for the slightest error. Such games strip down retro era concepts to their barest essentials, before rebuilding them as a better experience.Many classic tropes and essential gimmicks remain true here. You play as a single hero navigating vast levels, incapable of taking more than a scant few hits and relying heavily upon power-ups to accomplish your tasks. Yet, unlike what you would expect from that fleeting description, games like Hotline Miami concentrate this and alter the rules they are set by. In this particular case, it alters the expected pixel-art arena environments until every stage is a gauntlet. You can die a hundred times over to any foe, and mistakes are rewarded only by a swift and bloody death. To fully overcome and complete each stage, you are required to rapidly alter tactics on the fly and repeatedly kill foes with pinpoint precision before they can react.While brutality is encouraged, there is nevertheless an innate stealth aspect to the gameplay. Merely charging into a dozen enemies will result in a swift decapitation, and as a result you are required to treat this as a less of a chainsaw massacre than a spec ops assault. Scouting out the building before tackling a small number of foes at a time really is the only way to go, before following it through with a rapid and extremely gory assault. You have to strike an exact balance between adrenaline fueled reactions and a predator’s patience to get anywhere in the game. Yet, even then, the slightest overlooked detail can rob you of an imminent victory.Even as you begin to comprehend the rules of the insane world you have been dropped into, games like Hotline Miami will tug the rug out from under your feet at unexpected moments. New enemies arise to be sure, as do new weapons, but the tactics needed to take them down can require you to completely forget all you have experienced up to that point. You do not merely adapt to the game, you unlearn and relearn each lesson one stage at a time.If you wish to try games which actively defy basic genre conventions, if you want to play a game which pushes you into a perpetual uphill battle, then browse through the similar games to Hotline Miami below.

  • Hotline Miami 2 Wrong Number Mac Game is the savage conclusion to the Hotline Miami saga, set beyond the rising violence and penalty over the spilled blood in the original game. Follow the paths of various different sectors, each having their own questionable methods and unreliable motivations.
  • Hello, i have searched for Hotline Miami 1 for the macOS for like, this whole month, but i have yet been to found it. I get that you guys cant link directly to copyrighted material (that good stuff), but i just need a name of a website that may have it, i can do the rest. The question is.

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Hotline Miami
Developer(s)Dennaton Games
Publisher(s)Devolver Digital
Platform(s)Microsoft Windows, Mac OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita
Release date(s)Microsoft Windows
INT October 23, 2012
Mac OS X
INT March 19, 2013
Linux
INT May 28, 2013
PlayStation 3 & PlayStation Vita
NA June 25, 2013
EU June 26, 2013
PlayStation 4
INT August 19, 2014
Genre(s)Action

Hotline Miami is a violent 2D top-down shooter indie video game. The game was inspired by the 2011 film Drive and the 2006 film Cocaine Cowboys. [1][2]

Development

The developers said that they 'wanted it to be disturbing and we wanted people to feel the violence'. They made the graphics pixel art to make sure the game was not controversial. A developer, Jonatan Söderström started making a game called Super Carnage, which was very similar to Hotline Miami. The aim of the game was to kill as many people as possible. The game was left unfinished because of difficulties coding the AI. [3]

Before starting development, the developers wanted inspiration, so they watched some movies like Kick-Ass, Drive and Cocaine Cowboys. They wanted to raise questions about what it meant to kill a virtual person in a video game. Mid-way through development, Söderström worried that he was running out of money, so he started Hotline Miami. They spent 9 months in an apartment coding the game. Dennis Wedin said this about the development of the game: It was fu**ing hard... [3]

Söderström said that he created Hotline Miami with Games Maker (most indie developers use Unity), because it let him make the game fast. He also said that it doesn't need that much programming knowledge to use. He said it was a lot slower than other engines, and is quite limited. They had some problems with Games Maker, because they were using an old version. Weldin claimed he liked games that were just games, but Söderström wanted the player to think about the game's meaning. [3]

Story and Gameplay

The story of the game is very complicated, and the developers wanted that to happen. The player controls an un-named hero (who fans call Jacket), who's gradually losing his mind. The objective of each level is to kill all enemies in the room, and go to the next one. The game is very hard and frantic. After every job, you go to the same store to order a pizza. You then return to your safehouse.

Characters

  • Jacket - The game's first playable character
  • Biker - The game's second playable character
  • Richter
  • Richard
  • Rasmus
  • Don Juan
  • Hooker
  • Beard

Masks

There are unlockable masks in Hotline Miami, each have their own abilities.

  • Richard - Rooster
  • Rasmus - Owl
  • Tony - Tiger
  • Aubrey - Pig
  • Don Juan - Horse
  • Graham - Rabbit
  • Dennis - Wolf
  • Jones - Alligator
  • George - Giraffe
  • Ted - Dog
  • Rufus - Elephant
  • Carl - Grasshopper
  • Rami - Camel
  • Willem - Monkey
  • Jake - Snake
  • Peter - Unicorn
  • Zack - Frog
  • Richter - Rat
  • Oscar - Mole
  • Rick - Fox
  • Charlie - Octopus
  • Brandon - Panther
  • Phil - Fish
  • Louie - Chameleon
  • Nigel - Bat
  • Russell - Bull (PlayStation 3/Vita only)

Sountrack

No.TitleArtistLength
1.'Hydrogen' M.O.O.N4:49
2.'Paris' M.O.O.N4:31
3.'Crystals' M.O.O.N4:49
4.'Vengeance' Perturbator2:53
5.'Miami' Jasper Byrne3:19
6.'Hotline' Jasper Byrne3:12
7.'Knock Knock' Scattle4:04
8.'Musikk per automatikk' Elliot Berlin3:05
9.'Miami Disco' Perturbator4:31
10.'Release' M.O.O.N6:02
11.'A New Morning' Eirik Suhrke2:28
12.'Flatline' Scattle2:28
13.'Coconuts' Silver Lights6:36
14.'Daisuke' El Huervo feat. Shelby Cinca2:42
15.'Turf' El Huervo5:04
16.'Crush' El Huervo2:40
17.'ElectricDreams' Perturbator4:45
18.'Inner Animal' Scattle3:40
19.'It's Safe Now' Scattle2:43
20.'To The Top' Scattle1:58

Hotline Miami 2: Wrong Number

A sequel to Hotline Miami, called Hotline Miami 2: Wrong Number is currently being made. It was originally going to be DLC for the main game, but this was changed. [1] He said the sequel may not be released in a while, because he is still patching and fixing the original game. [5]

Reviews

Reception
Review scores
Publication Score
Edge 9/10 [6]
Eurogamer 10/10 [7]
GameTrailers 8.7/10 [8]
IGN 8.8/10 [9]
Aggregate scores
Aggregator Score
Metacritic 85/100 [10]

Sounding salsa christopher washburne pdf. The game got very good reviews, with IGN praising its 'striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation'. They given the game a final score of 8.8/10. [9]

References

  1. 1.01.1Matulef, Jeffrey (October 16, 2012). 'The creators of Hotline Miami on inspiration, storytelling and upcoming DLC'. Eurogamer.net. http://www.eurogamer.net/articles/2012-11-10-the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc. Retrieved October 25, 2014.
  2. Saraintaris, Nico (July 3, 2014). 'We Ask Indies: Cactus, creator of Hotline Miami and tons of other weird titles'. Gamasultra. http://gamasutra.com/blogs/NicoSaraintaris/20140703/220268/We_Ask_Indies_Cactus_creator_of_Hotline_Miami_and_tons_of_other_weird_titles.php. Retrieved October 26, 2014.
  3. 3.03.13.2'The Making Of: Hotline Miami'. Eurogamer.net. June 30, 2013. http://www.edge-online.com/features/the-making-of-hotline-miami/. Retrieved October 25, 2014.
  4. 'Hotline Miami - Official Soundtrack'. https://soundcloud.com/devolverdigital/sets/hotline-miami-official.
  5. '@Hotline Miami on Twitter'. https://twitter.com/hotlinemiami/status/369881318802219008. Retrieved 26 October, 2014.
  6. 'Hotline Miami review'. EDGE. November 2, 2012. http://www.edge-online.com/review/hotline-miami-review/. Retrieved October 25, 2014.
  7. Bramwell, Tom (October 23, 2012). 'Hotline Miami review'. Eurogamer.net. http://www.eurogamer.net/articles/2012-10-23-hotline-miami-review. Retrieved October 25, 2014.
  8. 'Hotline Miami Review'. GameTrailers. November 8, 2014. http://www.gametrailers.com/reviews/h16hol/hotline-miami-review. Retrieved October 25, 2014.
  9. 9.09.1Onyett, Charles (October 26, 2012). 'Hotline Miami Review'. IGN. http://uk.ign.com/articles/2012/10/27/hotline-miami-review. Retrieved October 25, 2014.
  10. 'Hotline Miami'. Metacritic. http://www.metacritic.com/game/pc/hotline-miami. Retrieved October 25, 2014.

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